factorio_high_contrast_mod/scripts/replace_sprites.lua

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2025-02-14 00:24:16 +01:00
local function replace_sprite_filenames(t)
if type(t) == "table" then
for key, value in pairs(t) do
if key == "filename" and type(value) == "string" then
-- Extract the base filename (assumes the original filenames are in some folder)
local base_filename = value:match("([^/\\]+)$")
-- Construct your new path using the new mod name
t[key] = "__factorio_high_contrast_mod__/graphics/" .. base_filename
else
replace_sprite_filenames(value)
end
end
end
end
-- Iterate over all prototypes in data.raw
for type_name, prototypes in pairs(data.raw) do
for _, prototype in pairs(prototypes) do
replace_sprite_filenames(prototype)
end
end